Ani
Solid

createAniStates

A reactive primitive for managing and transitioning between multiple animation states.

This primitive is a Solid-specific wrapper around the core createStates function. It's designed for components with multiple, distinct visual states (e.g., idle, hover, active) and provides a simple, reactive API to manage transitions between them.

Example

import { a } from "@freestylejs/ani-core";
import { createAniStates, createAniRef } from "@freestylejs/ani-solid";

const StateButton = () => {
  // 1. Define the animations for each state.
  const animations = {
    idle: a.ani({ to: { scale: 1, opacity: 0.7 }, duration: 0.5 }),
    hover: a.ani({ to: { scale: 1.1, opacity: 1 }, duration: 0.3 }),
  };

  // 2. Use the primitive to create the state machine.
  // It returns reactive signals and a function to transition.
  const [{ timeline }, transitionTo] = createAniStates({
    initial: "idle",
    initialFrom: { scale: 1, opacity: 0.7 },
    states: animations,
  });

  // 3. Connect the active timeline to the DOM element for high-performance updates.
  const [animationRef] = createAniRef({ timeline });

  return (
    <button
      ref={animationRef}
      onMouseEnter={() => transitionTo("hover")}
      onMouseLeave={() => transitionTo("idle")}
      style={{ opacity: "0.7", scale: "1" }}
      class="rounded-md bg-blue-500 px-4 py-2 transition-all"
    >
      Hover Me
    </button>
  );
};

Usage & Concepts

Overview

The createAniStates primitive simplifies stateful animation logic in Solid. It manages the active animation state and its corresponding timeline, automatically handling seamless transitions. When you call transitionTo, it uses the current animation's value as the starting point for the next animation, ensuring smooth, interruptible effects.

When to Use

  • Do use createAniStates for components with a finite number of visual states, such as buttons, interactive cards, or navigation items.
  • Do combine createAniStates with createAniRef for high-performance style animations that react to state changes.
  • Don't create the states object inside a reactive computation without memoization, as this can lead to unexpected behavior.

API Reference

Parameters

NameTypeDescriptionDefault
propsStateProps<AnimationStates>The configuration object for the state machine.

Return Value

The primitive returns a readonly tuple with the following structure:

IndexTypeDescription
[0]objectAn object containing signal accessors for the current state name and active timeline.
[1]functionThe transitionTo function to switch between animation states.

Type Definitions

import { AnimationStateShape, StateProps, GetTimeline, StateController } from '@freestylejs/ani-core';

declare function createAniStates<const AnimationStates extends AnimationStateShape>(
  props: StateProps<AnimationStates>
): readonly [
    {
        state: () => keyof AnimationStates;
        timeline: () => GetTimeline<AnimationStates>;
    },
    StateController<AnimationStates>['transitionTo']
];
  • createStates - The core function that this primitive is built upon.
  • createAniRef - To apply the stateful animations to the DOM.
  • createAni - To reactively read the animation values from the active timeline.